Deployment Plan
Final Prototype Description:
The O-juicer is a household object/appliance that is used to bring upon user reflection on the things they take for granted today (especially being located in a modern and industrialized city). Being portrayed as a regular orange juice box on the one side, it is intended to remind users of the branded orange juices they can easily purchase on supermarket shelves. However, on the other side of the box is a manual juicer in which requires the user to hand-squeeze the orange, creating fresh juice and pulp. By personally being a part of the creation process, the user can reflect on the available resources we take for granted today and the importance of traditional ways of living.
How the prototype is used:
The O-Juicer will be used when the user wants to drink a fresh cup of orange juice. When a user decides to make orange juice, they will first take a half piece of orange (one orange cut into 2 pieces) and then squeeze it in a rotational manner onto the manual juicer. The pulp and juice from the fresh orange will follow through the small holes surrounding the juicer and into the inside of the juice box. After the user has squeezed enough oranges to make a cup (or more) of orange juice, they will then turn the box around and twist open the cap and pour the orange juice into a cup (just like how you usually pour juice). In terms of hygienic/sanitary concerns, the user will be able to wash the interior compartments of the box by rinsing water through the cap like how you would wash out a Tropicana box.
How the prototype combines the perspectives of art, design, and HCI:
Our juicer causes critical reflection because it lets the user reflect on the issue of taking their food for granted by forcing them to be a part of the final product. The user will hopefully think about the difficulty and hard work put into the orange juice that they conveniently buy off the supermarket shelf. It also slows them down, which is important in today’s fast-paced culture, which is always in a hurry and unappreciative of the little things. The design is innovative in a way because of how it combines familiar things to create something new. It’s solution-driven in a sense because we approached everyday problems (wasting food, self reliance) and worked our way backwards from these problems to come up with our design. In this way, it expresses art, and through the approach and design of the O-Juicer, it becomes critical.
Where you plan to deploy the prototype (what style of residence):
Our team plans to deploy the prototype at a home with a family of 7 people. The residence is a mid-size family house located in the city of Burnaby.
Who lives at the residence in terms of basic demographics:
The residence consists of 2 children under the ages of 10, 2 adults in the age range of 20 years old, 1 adult around the age of 30, and 2 parents at the age of 55+. In terms of occupations, the family includes retirees, an accountant, a computer software engineer, and students. In addition, this family is of Chinese decent but adapts to a fusion of Chinese-oriented traditions and western-Canadian traditions.
What you expect the household to do with the technology (inform us of your biases)
We expect the household members to use the O-juicer on a normal basis in substitution for their usual Tropicana fruit juices. In addition, we expect the adults to all take turns and use the O-juicer for better and comprehensive study results, however, this is most likely a difficult expectation. This is because many of the young adults in the home are busy with work/school and will not be able to commit time to make their own juice. Also, certain family members like the mother may take on the role of being the sole caretaker and thus may be the only individual using the O-juicer to create orange juice for the entire family.
How you plan to introduce the design to them
The O-Juicer will be introduced quite briefly to at least one adult of the family. Family members will be asked to interact with it, explore the capabilities of it, and to take mental notes of their thoughts and actions. They will not be taught how it is used in order to prevent from giving any bias information regarding its interactions. They will be told that it is a normal kitchen item of theirs, that a friend bought for them, and that they are expected to have some thought or interaction about it.
What data collection methods you are going to use (include sample interview questions you will ask)
We will conduct a semi-structured interview whilst recording video. Participants will be asked about their initial thoughts, thoughts during interaction, and thoughts after interaction. Some questions may include:
What did you initially think when you saw this object?
Does this object remind you of any other objects in particular?
Were you intrigued by the design of this object?
Did you think about using this object? Why or why not?
If this object was in a store shelf, would you purchase it? For what reason?
Is it more fun to use than a normal Juicer? Why?
Would you prefer the O-juicer or a regular box of orange juice from the supermarkets?
How often you plan on visiting the household
We plan to visit the household every 3 days, so approximately 2 times within the week of deployment. We believe that this amount is perfect because the first time can be used to answer any questions the user may have for us and for us to familiarize them with the deployment process. Then the second time, they would have been more comfortable with the design and we can ask more comprehensive and meaningful design-related questions.
What days you will have the design in the household
We plan to have the design in the household for 4-5 days. This will range from Tuesday – Saturday (March 28th – April 2nd). These days are suitable as it includes weekdays and weekends which may cause different food/beverage patterns from household members.
How do you plan to analyze your data
The questions from the interview will answer some of the expectations of what we think of as Critical Design, and potentially art as our O-Juicer has expressive qualities. The main course of analysis will be about comparisons. We will be comparing the differences between each family member regardless of whether they use it or not to determine their thoughts on the O-Juicer. We will ask and compare whether this experience has made them perceive juicing fresh juice in a different way, and whether or not they thought about the contrast between freshly squeezed orange juice, and store bought orange juice.














